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Sand Art
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Sand animation is a term which has two meanings. It is the name given to a style of live performance art, and also to a type of animation. In the former, an artist creates a series of images using sand, a process which is achieved by applying sand to a surface and then rendering images by drawing lines and figures in the sand with one's hands. To increase visibility and to add further artistic aesthetic, a sand animation performer will often use the aid of an overhead projector or lightboard. In the latter, animators move around sand on a backlighted or frontlighted piece of glass to create each frame for their animated films. Caroline Leaf is a pioneer of this type of animation. It has also been intermittently used in recent years by Belarusfilm.
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Sound & Vision (Animation)
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At the University of Plymouth, researchers in the Computer Music Research Laboratory are developing new tools to aid the film composer. Their research is creating programmes that can analyse and re-create the style of the great composers -- or learn emotional response to music and compose accordingly.
And animation students at the University of the West of England, in nearby Bristol, are involved in an exciting collaboration with students from the Royal Academy of Music to investigate how the creative process develops and to learn the importance of professional collaboration.
Partnered at random the students have just five weeks to produce a 1 minute film complete with soundtrack. Unlike traditional approaches where the composer creates music to fit a film, or as sometimes happens in animation, the film is drawn to fit in with the music, neither partner is pre-eminent, creating a truly collaborative experience. |
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Title
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Molecular dynamics simulation of small bearin...
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A simulation of the molecular bearing design in nanoscale. |
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Title
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GPU fluid simulation - blood
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I found this video on the web and it does not belong to me. However i thought this will be of interets to the community. Thanks Keenan for this wonderful work. Following is quoted from Keenan. "During my time at NVIDIA I wrote a 3D Navier-Stokes fluid solver that runs entirely on the GPU. Fluid solvers are used to generate realistic, physically-based animations of water and smoke. Typically it takes several minutes or hours to generate each frame of animation, but by making some minor compromises in visual quality and taking advantage of the GPU's parallelism and bandwidth the solver is fast enough for real-time applications (e.g., around 120-180 frames per second at 64x64x128 on a GeForce 8800 GTX). See http://www.cs.caltech.edu/~keenan/pro... for more information." |
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GPU fluid simulation - fire
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I found this video on the web and it does not belong to me. However i thought this will be of interets to the community. Thanks Keenan for this wonderful work. Following is quoted from Keenan. 'During my time at NVIDIA I wrote a 3D Navier-Stokes fluid solver that runs entirely on the GPU. Fluid solvers are used to generate realistic, physically-based animations of water and smoke. Typically it takes several minutes or hours to generate each frame of animation, but by making some minor compromises in visual quality and taking advantage of the GPU's parallelism and bandwidth the solver is fast enough for real-time applications (e.g., around 120-180 frames per second at 64x64x128 on a GeForce 8800 GTX). See http://www.cs.caltech.edu/~keenan/pro... for more information' |
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Cavitation in Microgravity (Full Movie)
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Hydrodynamic cavitation inside a freefloating water drop produced in microgravity. (Credits: ESA, Danail Obreschkow, Philippe Kobe Hydrodynamic cavitation inside a freefloating water drop produced in microgravity. (Credits: ESA, Danail Obreschkow, Philippe Kobel, Nicolas Dorsaz, Aurèle de Bosset, Mohamed Farhat) |
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Title
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GPU fluid simulation - advection
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I found this video on the web and it does not belong to me. However i thought this will be of interets to the community. Thanks Keenan for this wonderful work. Following is quoted from Keenan. "During my time at NVIDIA I wrote a 3D Navier-Stokes fluid solver that runs entirely on the GPU. Fluid solvers are used to generate realistic, physically-based animations of water and smoke. Typically it takes several minutes or hours to generate each frame of animation, but by making some minor compromises in visual quality and taking advantage of the GPU's parallelism and bandwidth the solver is fast enough for real-time applications (e.g., around 120-180 frames per second at 64x64x128 on a GeForce 8800 GTX). I'm currently preparing a chapter that covers some of these ideas for GPU Gems 3. This video demonstrates 1st order accurate semi-Lagrangian advection with and without vorticity confinement, as well as a 2nd order accurate MacCormack scheme (with vorticity confinement). See http://www.cs.caltech.edu/~keenan/pro... for more information." |
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Moon Return Video
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The newest NASA animation about the constellation program. Constellation is a NASA program with the stated goal of gaining significant experience in operating away from Earth's environment, developing technologies needed for opening the space frontier and conducting fundamental science.[1] Constellation was developed through the Exploration Systems Architecture Study, which determined the best way for NASA to pursue the goals laid out in President George W. Bush's Vision for Space Exploration and the NASA Authorization Act of 2005. NASA plans to develop a ... |
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Title
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Translation
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Eukaryotic translation (animation). Eukaryotic translation is the process by which messenger RNA is translated into proteins in eukaryotes. It consists of initiation, elongation and termination [1] Initiation of translation usually involves the interaction of certain key proteins with a special tag bound to the 5'-end of an mRNA molecule, the 5' cap. The protein factors bind the small ribosomal subunit (also referred to as the 40S subunit), and these initiation factors hold the ... |
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Title
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BA Hons Media Arts Course - University of Ply...
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Promotional video for the Media Arts course at the Univarsity of Plymouth UK.
The University of Plymouth is the largest university in the southwest of England, with over 30,000 students and is the fifth largest UK university based on student population. (Larger universities are Open, London, Manchester, and Manchester Metropolitan respectively.) It has almost 3,000 staff (one of the largest employers in the southwest), and an annual income of around £110 million.
Plymouth is a modern university that is currently undergoing a great deal of development, including several new buildings and restructuring. The University jumped 33 places in The Guardian’s national university league tables published in May 2006, from 73rd place in 2005 to 40th place in 2006 and is settled at 35th place in the recent 2007 publication[2]; the Times table, which unlike the Guardian's takes research performance into account, places it 55th[3]and is billed as one of the top two modern universities in the UK.[4] The Guardian describes the university as "forward thinking", as well as placing Plymouth in the coveted "top 20" for ten subjects including social work (5th), architecture, fine art and drama. [5]
Prof. Roland Levinsky was the University's vi... |
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